Smart City Gnosys

Smart city article details

Title Smart Plays
ID_Doc 51324
Authors Van Berkel B.; Lodi F.; Batal W.S.
Year 2020
Published Shaping Smart for Better Cities: Rethinking and Shaping Relationships between Urban Space and Digital Technologies
DOI http://dx.doi.org/10.1016/B978-0-12-818636-7.00002-0
Abstract Since smart city initiatives were first launched in the late 20th century, the conversations and discussions that fuel their continued research have evolved very little. Their primary ambitions remain fixed on an interrelated set of pragmatic goals: the optimization of infrastructural functionality, the efficient use and distribution of resources, and the pursuit of a perfect model for an ideal city enabled by state-of-the-art sensory technologies and artificial intelligence. As many of our daily interactions, behaviors, social relationships, and personal information can be measured by advanced sensory technologies to achieve these goals, Smart Cities often risk reducing an immense amount of data to fundamental, fixed, or absolute truths. Echoing the CIAM congress’ post-war functionalist visions, “Smart” Cities may become complicit in a past ideology of Modernity rather than a model for the future as they overlook the significance of infrastructures that support unpredictable human behavior such as creativity, and experimental learning in a healthy society. Therefore it is the imperative of this paper to assert the value of play spaces as social activators within the network of the city and to address the activity of play more seriously as we explore future possibilities of healthy, resilient, and responsive cities that grow and evolve over time. As an essential function of society and for cultural production at large, play provides the environment for free experimentation, abstraction, concept generation, and learning. We argue that it is the role of architecture and the city to facilitate, support, and scaffold the participatory engagement of people-of all ages-in producing new knowledge, schema, and perceptions about the world. In the projects shown in this chapter, this scaffolding is materialized into architecture that guides a participating audience into various play-based learning environments-some more physical, some more digital, and some in between. © 2021 Elsevier Inc. All rights reserved.
Author Keywords Creativity; Experimental learning; Health; Knowledge; Play; Smart cities; UNStudio


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