Smart City Gnosys

Smart city article details

Title To Play And To Be Played: Exploring The Design Of Urban Machines For Playful Placemaking
ID_Doc 57479
Authors Chew L.; Hespanhol L.; Loke L.
Year 2021
Published Frontiers in Computer Science, 3
DOI http://dx.doi.org/10.3389/fcomp.2021.635949
Abstract Within the paradigm of the smart and playable city, the urban landscape and street furniture have provided a fertile platform for pragmatic and hedonic goals of urban liveability through technology augmentation. Smart street furniture has grown from being a novelty to become a common sight in metropolitan cities, co-opted for improving the efficiency of services. However, as we consider technologies that are increasingly smarter, with human-like intelligence, we navigate towards uncharted waters when discussing the consequences of their integration with the urban landscape. The implications of a new genre of street furniture embedded with artificial intelligence, where the machine has autonomy and is an active player itself, are yet to be fully understood. In this article, we analyse the evolving design of public benches along the axes of smartness and disruption to understand their qualities as playful, urban machines in public spaces. We present a concept-driven speculative design case study, as an exploration of a smart, sensing, and disruptive urban machine for playful placemaking. With the emergence of artificial intelligence, we expand on the potential of urban machines to partake an increasingly active role as co-creators of play and playful placemaking in the cities of tomorrow. Copyright © 2021 Chew, Hespanhol and Loke.
Author Keywords interaction design; placemaking; play; playable city; public bench; smart city; urban machines; urban prototype


Similar Articles


Id Similarity Authors Title Published
609 View0.915Bertran, FA; Duval, J; Armengol, LB; Chen, I; Dong, V; Dastoor, B; Bertran, AA; Isbister, KA Catalog Of Speculative Playful Urban Technology Ideas Exploring The Playful Potential Of Smart CitiesPROCEEDINGS OF THE 24TH INTERNATIONAL ACADEMIC MINDTREK CONFERENCE (ACADEMIC MINDTREK) (2021)
51324 View0.907Van Berkel B.; Lodi F.; Batal W.S.Smart PlaysShaping Smart for Better Cities: Rethinking and Shaping Relationships between Urban Space and Digital Technologies (2020)
49507 View0.892Papangelis K.; Saker M.; Lee J.H.; Jones C.Smart Cities At Play: Lived Experiences, Emerging Forms Of Playfulness, And Problems Of ParticipationConference on Human Factors in Computing Systems - Proceedings (2020)
45458 View0.888Wang K.; Shmelova-Nesterenko O.Research On Interactive Design Of Urban Furniture From The Perspective Of Smart CityLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), 14699 LNCS (2024)
14005 View0.88Marcus, L; Koch, DCities As Implements Or Facilities - The Need For A Spatial Morphology In Smart City SystemsENVIRONMENT AND PLANNING B-URBAN ANALYTICS AND CITY SCIENCE, 44, 2 (2017)
49508 View0.876Papangelis K.; Saker M.; Jones C.Smart Cities At Play: Technology And Emerging Forms Of PlayfulnessBehaviour and Information Technology, 39, 6 (2020)
15585 View0.875Cugurullo F.; Caprotti F.; Cook M.; Karvonen A.; McGuirk P.; Marvin S.Conclusions: The Present Of Urban Ai And The Future Of CitiesArtificial Intelligence and the City: Urbanistic Perspectives on Ai (2023)
55507 View0.87Amirzadeh M.; Sharifi A.The Evolutionary Path Of Place Making: From Late Twentieth Century To Post-Pandemic CitiesLand Use Policy, 141 (2024)
27295 View0.868Williams T.; Watts A.; Whalley A.From Smart To Autonomous Cities On The Eve Of Ai: Some Provocations For Architects And DesignersThe Routledge Companion to Smart Design Thinking in Architecture & Urbanism for a Sustainable, Living Planet (2024)
32380 View0.867Droege P.Intelligent Environments 2—Advanced Systems For A Healthy PlanetIntelligent Environments: Advanced Systems for a Healthy Planet, Second Edition (2022)