Smart City Gnosys

Smart city article details

Title Gamification And Accessibility
ID_Doc 27669
Authors Furini M.; Mirri S.; Montangero M.
Year 2019
Published 2019 16th IEEE Annual Consumer Communications and Networking Conference, CCNC 2019
DOI http://dx.doi.org/10.1109/CCNC.2019.8651750
Abstract Many different environments are looking at gamification to improve education, business, tourism, smart-cities management, etc. Despite its popularity, and despite the availability of many studies that propose approaches to transform a non-game activity into a game, a gamification strategy guideline is missing. Usually, the proposed methods are too general to be effective (e.g., simple rules, incentive mechanisms such as scores or vague prizes). In a society where algorithms personalize everything, and where people with different impairments (either technological or physical) are present, it is important to also understand peoples preferences in terms of games. In this paper, through a questionnaire filled by 22 people, we show that the game preferences (rules, mechanics, focus, motivations, and gaming environment) are assistive-technology dependent. These preferences can be used to customize the gamification process and therefore the study might be helpful to develop effective gamification strategies. © 2019 IEEE.
Author Keywords


Similar Articles


Id Similarity Authors Title Published
27647 View0.878Sharma W.; Lim W.M.; Kumar S.; Verma A.; Kumra R.Game On! A State-Of-The-Art Overview Of Doing Business With GamificationTechnological Forecasting and Social Change, 198 (2024)
27670 View0.867Latifi G.R.; Monfared M.P.; Khojasteh H.A.Gamification And Citizen Motivation And Vitality In Smart Cities: A Qualitative Meta-Analysis StudyGeoJournal, 87, 2 (2022)
26053 View0.855Liu Y.; Wang S.; Yang W.Factors Influencing The Consideration Of Gamification Design For Walkability-Enhanced Applications In Smart CitiesICCREM 2024: ESG Development in the Construction Industry - Proceedings of the International Conference on Construction and Real Estate Management 2024 (2025)
30805 View0.854Araújo T.A.; Campos J.; Ferreira M.C.; Fernandes C.S.Improving Accessibility With Gamification Strategies: Development Of A Prototype AppInternational Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings (2024)
36346 View0.852Fraga C.; Cardoso L.; de Stefano E.; Lima Santos L.; Motta N.Mapping Gamification For Sustainable Urban Development: Generating New Insights For Tourism EducationTourism and Hospitality, 6, 1 (2025)