27672  | 0.871 | Vlahogianni E.I.; Barmpounakis E.N. | Gamification And Sustainable Mobility: Challenges And Opportunities In A Changing Transportation Landscape | Low Carbon Mobility for Future Cities (2017) |
27670  | 0.868 | Latifi G.R.; Monfared M.P.; Khojasteh H.A. | Gamification And Citizen Motivation And Vitality In Smart Cities: A Qualitative Meta-Analysis Study | GeoJournal, 87, 2 (2022) |
55185  | 0.86 | Cruz D.O.; Nesteriuk S. | The Contribution Of Games In The Design Of Smart Cities: A Look At Brazilian Slums | Smart Cities Concepts, Practices, and Applications (2022) |
15560  | 0.857 | Visvizi, A; Abdel-Razek, SA; Wosiek, R; Malik, R | Conceptualizing Walking And Walkability In The Smart City Through A Model Composite W<Sup>2</Sup> Smart City Utility Index | ENERGIES, 14, 23 (2021) |
36346  | 0.856 | Fraga C.; Cardoso L.; de Stefano E.; Lima Santos L.; Motta N. | Mapping Gamification For Sustainable Urban Development: Generating New Insights For Tourism Education | Tourism and Hospitality, 6, 1 (2025) |
27669  | 0.855 | Furini M.; Mirri S.; Montangero M. | Gamification And Accessibility | 2019 16th IEEE Annual Consumer Communications and Networking Conference, CCNC 2019 (2019) |
42235  | 0.851 | Akbarieh A.; Han Q.; Klippel A. | Playing For A Purpose: A Systematic Review And Framework For Gamified Sustainability Interventions In Urban Built Environments | Results in Engineering, 27 (2025) |
30805  | 0.851 | Araújo T.A.; Campos J.; Ferreira M.C.; Fernandes C.S. | Improving Accessibility With Gamification Strategies: Development Of A Prototype App | International Conference on Information and Communication Technologies for Ageing Well and e-Health, ICT4AWE - Proceedings (2024) |
20932  | 0.851 | Rijshouwer E.A.; van Zoonen L. | Doing Research With A Gamified Survey: Reflections From Smart City Research | Social Science Computer Review, 41, 4 (2023) |