57106  | 0.902 | Akbar P.N.G.; Maulidiyanti M.; Wiwesa N.R.; Auliya A. | The Use Of Gamification For Participatory Smart City Planning Of Indonesia'S New Capital | International Journal of Urban Sciences (2024) |
49782  | 0.891 | Foth M.; Hudson-Smith A.; Gifford D. | Smart Cities, Social Capital, And Citizens At Play: A Critique And A Way Forward | Research Handbook on Digital Transformations (2016) |
54112  | 0.89 | Chian Y.X. | Sustainable, Inclusive City-Making Through Smart, Playable Environments: Developing And Testing The Co2Rdinates Pervasive Mobile Game | ACM International Conference Proceeding Series (2023) |
42235  | 0.884 | Akbarieh A.; Han Q.; Klippel A. | Playing For A Purpose: A Systematic Review And Framework For Gamified Sustainability Interventions In Urban Built Environments | Results in Engineering, 27 (2025) |
49507  | 0.883 | Papangelis K.; Saker M.; Lee J.H.; Jones C. | Smart Cities At Play: Lived Experiences, Emerging Forms Of Playfulness, And Problems Of Participation | Conference on Human Factors in Computing Systems - Proceedings (2020) |
36346  | 0.882 | Fraga C.; Cardoso L.; de Stefano E.; Lima Santos L.; Motta N. | Mapping Gamification For Sustainable Urban Development: Generating New Insights For Tourism Education | Tourism and Hospitality, 6, 1 (2025) |
13734  | 0.881 | Seberger J.S.; Shaffer G. | Changing The Rules Of Play In Long Beach, California: Smart Cities, Infrastructure, And The Well-Played Game | International Journal of Human-Computer Interaction, 39, 2 (2023) |
49886  | 0.88 | Visvizi A.; Godlewska-Majkowska H. | Smart Cities: Lock-In, Path-Dependence And Non-Linearity Of Digitalization And Smartification | Smart Cities: Lock-in, Path-dependence and Non-linearity of Digitalization and Smartification (2024) |
59003  | 0.877 | Han, ZY; Ja'afar, NH; Abd Malek, MI; Lyu, Y | Trends, Obstacles, And Opportunities For Smart Cities In Urban Space: A Systematic Literature Review | TOWN AND REGIONAL PLANNING, 86 (2025) |
27670  | 0.873 | Latifi G.R.; Monfared M.P.; Khojasteh H.A. | Gamification And Citizen Motivation And Vitality In Smart Cities: A Qualitative Meta-Analysis Study | GeoJournal, 87, 2 (2022) |