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Title Leveraging Students Engagement Through The Incorporation Of Serious Games
ID_Doc 35134
Authors Tsakarelou I.; Kotsifakos D.; Douligeris C.
Year 2024
Published IEEE Global Engineering Education Conference, EDUCON
DOI http://dx.doi.org/10.1109/EDUCON60312.2024.10578805
Abstract Over the last decade, It has been illustrated by many modern pedagogical theorists that the contemporary learning process must be meticulously updated by incorporating digital tools that may transform the educational context to the core. Serious games may form immersive experiences that positively boost the players' engagement as they interact in a computer-generated environment that includes educational elements. This paper aims to review the development and consequent incorporation of a serious game, i.e. a game designed with an underlying intent to educate or inform), into the school curricula (high school, senior high school). 'Build to Green' is a single-touch controlled, explorative, and educational gameplay that seeks to teach students how to build a smart city from scratch while coping with radical elements that may allow them to create a unique digital smart ecosystem based on crucial notions of today's society, such as sustainability, recycling, minimization of energy footprint, green economy, open innovation, and cloud computing. Our primal vision is to be able to link this innovative gameplay with certain school subjects (e.g., Mathematics, Geography, Computer Science, Social Science, and Economics) and corresponding learning outcomes. © 2024 IEEE.
Author Keywords cloud computing; education; energy footprint; engagement; green economy; learning outcomes; open data; open innovation; serious games; smart city; sustainability; user experience


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