Smart City Gnosys

Smart city article details

Title Gamifying Human Behavior In Urban Crowdsourcing For A Sustainable Smart City
ID_Doc 27689
Authors Kimura R.; Nakajima T.
Year 2019
Published ACM International Conference Proceeding Series
DOI http://dx.doi.org/10.1145/3366030.3366031
Abstract One of the most important topics in future crowdsourcing is how to influence and coordinate collective people to perform micro-tasks towards their common goal achieved through crowdsourcing activities. For achieving the goal, crowdsourcing needs to take into account coordinating collective people not only encouraging individual people. This paper presents the Game as Rhetoric model that is a framework for designing digital rhetoric, which is embedded in the real world and influences participants' behavior. We then present Collective Action Crowdsourcing and its IoT-based prototype system as an example using the Game as Rhetoric model. © 2019 Association for Computing Machinery.
Author Keywords Game as Rhetoric; Mobile Crowdsourcing; Smart City; Social Influence; Sustainability


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