| Title |
Build A Smart Sustainable Windhoek: An Ar Game |
| ID_Doc |
12943 |
| Authors |
Makosa I.; Nuunyango C.; Uchezuba K.C. |
| Year |
2023 |
| Published |
Conference on Human Factors in Computing Systems - Proceedings |
| DOI |
http://dx.doi.org/10.1145/3544549.3583841 |
| Abstract |
The City of Windhoek is dedicated to become a Smart, Sustainable City, in alignment with sustainable development goal 11. Local officials strive to include residents to guide smart and sustainable initiatives and strategies, but lack tools and techniques to engage those unfamiliar with smart city concepts. We proposed a Build a Smart Sustainable Windhoek game, which educates and raises awareness while sharing citizen needs and desires to inform smart and sustainable city strategies. It is an interactive hybrid game combining physical interactions with boxes and augmented reality. The game was co-designed with unemployed youth from an informal settlement in the capital. It was played by 8 teams, each consisting of three Windhoek residents from different backgrounds, during a half-day smart city event. The survey results show that participants enjoyed the role of a town planner and building their own city having been teamed up with fellow residents from different suburbs. Moreover, they considered the game to be most informative in creating awareness on Smart City topics. © 2023 Owner/Author. |
| Author Keywords |
augmented reality; city of Windhoek; interaction design; mobile application; resident engagement; smart city; smart technologies; sustainable city |